Many games today have adopted this type of day/night aspect. Breath of Fire also has an amazing storyline (it’s an RPG, what do you expect) and very detailed and colourful environments. Secret of Mana offered something different to players who have been playing the same turn-based battle system for so many years.
Although Super Castlevania was a port of the NES version, the game was so amazing that the updated graphics and gameplay only enhanced the game as a whole. Now in 16-bit, Castlevania pokemon emerald rom pushed the SNES hardware to the limit, with transparent fog and much like Contra, huge boss battles. Another thing Castlevania is known for is the incredible music, and Super Castlevania is no exception. The story is just so dark and strange, it’s absolutely stunning to play through.
But characters actually go into their homes at night and leave the dark streets. It actually makes a lot of sense, people shouldn’t be standing in one place all day. Some parts of the game forced you to wait until a certain to talk t a certain person, so a whole new dimension was added to RPGs.
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This game played much like Zelda, with the ability to swing your sword manually at enemies. But RPG elements were still involved in the game, such as equipment to change your stats, spells, and intense boss battles. A neat feature in Secret of Mana was the ring menu, which acted like any battle menu from a RPG. This allowed players to quickly use a spell or change their weapon, but didn’t force them to use the same old menu.
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The gameplay also got improved, with the ability to swing your whip in different directions, making killing enemies a bit easier, but most of all, more fun. Breath of Fire was one of the first games to utilize the night/day aspect properly and well. The sun rises and sets allowing the scenery to be changed every one and a while.